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Dark souls iii demo12/30/2023 I'd even suggest, as othersĪlready have done, that perhaps From Software are angling the series into becoming an annual occurrence, a la Assassin's Creed or Call of Duty. Without much in the way of change it feels more like an expansion pack, Implied storyline all bear the hallmarks of the series thus far, and All that muscle memory you've honed playing the first two Souls will pay off, veteran players!īut at the same time, I did have to double-check and confirm that yes, I am actually playing the third Souls game as opposed to the first or second. Even though the layout and specifics of the world have changed - the demo takes place in the suitably-named 'Wall of Lodeleth' - there's a cozy sense of familiarity from the get-go. You're still blocking, dodging, running out of stamina and stabbing for all your might against said foes. You're still a nameless fighter traversing a gorgeous, gothic landscape and fighting all manner of medieval and Lovecraftian horrors who all have designs on your entrails. It's comforting that Dark Souls III presents more of the same, and will be quite streamlined for new fans to get into as well as the old-hand Souls crowd. Why fix what isn't broken, if what you've got works so well? Innovation for innovation's sake is pointless, and can kneecap a franchise if it's already got a good groove going on, right? It's my belief that From Software may be moving into the safe, comfortable territory that various Mario, Legend of Zelda and Call of Duty games inhabit namely, they've found a pattern and are sticking to it. Aside from a few technical glitches - which, in a tech demo like this, are expected - Dark Souls III was not bad. If you're new to the franchise, you'll probably find it accessible. If you're an existing fan, you'll love it. ![]() Let me put up a disclaimer before I go in: what I've played of Dark Souls III was not bad by any stretch. You know that old adage, 'second verse, same as the first', or that other one, 'rinse and repeat'? Change 'second' to 'third', and you're getting close to defining the essential experience of Dark Souls III. I did like the greater emphasis on the main character, as well as the tightening of the graphics for the new console generation. The second game, simultaneously improving on and mucking up elements of the first one, was also pretty great. ![]() ![]() But then my housemate birthday gifted it to me, and I found it pretty enjoyable in a maniacal, clearly-I-have-no-will-to-live kind of way. By most accounts, the first game was both overwhelmingly difficult and known to lead to players literally snapping their controllers in half. If you'd asked me three years ago whether I'd be up for covering Dark Souls III, I'd've probably said no.
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